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The designer of Fruit Ninja and Jetpack Joyride is again with a Lovecraftian roguelike

Luke Muscat, the lead designer for Halfbrick Studios’ Fruit Ninja and Jetpack Joyride, has introduced a brand new sport referred to as Feed the Deep. This time, he isn’t backed by a studio and supported by colleagues: Feed the Deep is his first solo venture after quitting his job. He calls the sport a “Lovecraftian deep sea roguelike,” since you tackle the function of a diver who actually has to feed the eldritch horror lurking within the darkness of the ocean’s depths.

Within the sport, humanity constructed floating cities on the floor of the ocean with out figuring out in regards to the risk residing beneath. Your job is to feed no matter’s residing within the deep in order that it does not destroy the cities. In its Steam page, Muscat stated the sport was “impressed by the likes of Dome Keeper and Spelunky.” You will have to gather sources within the darkness to have the ability to get upgrades and objects, all whereas managing your oxygen to ensure you survive the dive. The caves it’s important to discover are procedurally generated so they’ll look totally different each time you play. You can even select your play type, whether or not to go quick and aggressive, or to go slower and extra relaxed.

It is unclear if Feed the Deep might be out there on non-PC platforms, however Muscat has solely shared a Steam web page for it thus far. He is planning to launch the sport someday this third quarter.

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